Simulations are a somewhat realistic representation of a real-world phenomenon. Packaging these phenomena in a learning game context can make them more applicable and intuitive to understand.

Simulations often consist of considerable amounts of data processing and mathematical computations. Such computations can be abstracted into Game Models. Game Models can interact and yield a game state, a representation of the game at a given point in time.

Periods

In our Simulations, there are almost always multiple periods in a single game. The simulation is played by the participants during a period, their decisions arecollected once a period is closing, and a new game state is computed by running the relevant Game Models. The new game state can then be evaluated and discussed with the participants to foster their learning experience.

WIP

Simulation Platform

We plan to develop a technical framework in the form of a GBL Simulation Platform that will provide the basic functionalities described above, and allows you to focus on building the Game Models and Game Decisions based on your Learning Objectives.